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The idea of creating an
averaged face dates back to the works of Galton (1878) who succeeded in
photographically blending different faces by multiple exposures.
The pupils of the eyes were used as stable points for the blending procedure.
Employing a similar technique for averaging, Langlois and Roggman (1990)
demonstrated the computer production of facial prototypes.
In order to produce a face prototype all individual facial images depicting
the same emotional expressions need to be averaged in terms of their
corresponding pixels. Averaged faces emerge when using the eye pupils as
approximate reference points for each facial image. However, the
resulting facial expressions are rather blurred and at times confusing
as to the manifest Actions Units. This is due to the different
physiognomical characteristics of the subjects' faces. With the exception
of the pupils that are uniformly defined as points in each face all other
AUs lose the sharpness of their contours and consequently the poignancy of
their appearance. With a few exceptions a reliable FACS coding is not
possible. It is evident that the averaging procedure based on only two
points of the image (the center of the pupils) results in blurred facial
composite images where the facial expression is not adequately depicted.
Next: The "face stencil".
Up: Procedure
Previous: Preparation of original facial
Methods of Psychological Research 1998 Vol.3 No.1
© 1998 Pabst Science Publishers